Category Free to Play Marketing

Ecommerce Priming

The Use of Priming for Video Game Ecommerce and Marketing

In an earlier article “Merchandising and discoverability for in game stores and virtual items” I discussed the need to borrow key concepts from traditional online retail when creating in game stores. The article covered the four main pillars of Easy to find, Easy to Evaluate, Easy to buy and Social which when implemented can help […]

free

Free – The Future of a Radical Price (Chris Anderson)

Below you will find a full slideshare version of Chris Anderson’s (former Editor in chief of Wired magazine) 2009 Book: Free – The Future of a Radical Price If you have never read the book or come across the concept before this makes for essential reading and goes a long way to explain some of […]

Video Game Communities

5 Great Community Management Infographics and Presentations

Back in July I posted my Beginners Guide to Community Management where I tried to cover some of the basics around what a community is, why its important, especially for video games and what a community managers general tasks might cover. In concluding I put forward the belief that community management is a key department […]

The Chinese Games Market

I have just completed my in depth analysis on the Chinese Video Games Market and at the base of this article you will find the presentation on slideshare. It covers the current market and forecast, key demographics, cultural considerations and video games marketing needs for the country. The Chinese video games market in 2012 was […]

Community Management

The Beginners Guide to Community Management

As what we understand a video game to be changes and evolves, so do the supportive teams and infrastructures we need to build around them. Games are no longer a singular experience and players demand much more interaction and sense of involvement, especially when the game itself is acting as a kind of community as […]

4 Great Slideshares For Video Game Business Development Managers

Business development is a difficult discipline to categorize and as such it can be hard to find resources that can satisfactorily help people working in this field, especially in the video games industry. At any one time it can cover (though is not limited to) Marketing, Analytics, Legal, Strategy, Finance, Sales, Distribution, Payments, Partnerships and […]

power law curve

Player Valuation for Marketing in Free to Play Games

Aggressive monetization and targeting of high value players is receiving more and more attention from game developers, especially in the mobile channel. This had led to a more analytical approach to game creation. Now before I discuss the industry standard metrics of CAC (Customer Acquisition Cost), ARPU (Average Revenue per User) and LTV (Lifetime Value), […]